Missile Command

Release date: Jul 1, 1980

Metacritic

Metacritic score: 74

Time to beat

Time to beat: ≈ 1 hours

Game cover
As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Developer:

Atari

Publishers:

Atari Corporation
Atari

Platforms:

Arcade
Commodore C64/128/MAX
Atari ST/STE

System requirements:

No system requirements data.

User Rating: (74% - Recommended)

74%